64G Retro Game Console with 10000+ Games HDMI Output and 2 Wireless Controllers
Adjustable Head Strap for PSVR2 Lightweight Comfortable Design Easy Install
Basketball Shooting Machine Arcade Game with Electronic Scorer Adjustable Height
Basketball Shooting Machine Indoor Outdoor Arcade Game with Electronic Scoring
Classic Game Console 621 in 1 HDMI Retro Mini with Dual Controllers for TV
Compatible Charging Dock for Apple Watch and iPhone with 2 USB Ports
Multi-Device Charging Dock with Quick Charge USB and Wireless Charging 50W
Rainbow LED Backlit Gaming Keyboard Ergonomic Mouse Pad Headset Kit for Gamers
Retro Classic Video Game Console Stick with 15000 Games and 2 Wireless Controllers
Retro Video Game Console with 40000 Games 4K HDMI and 2 Wireless Controllers
Online store of household appliances and electronics
Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.